It doesn't matter which type of cargo you deliver to achieve category goals. Depending on the used industry set, there are 3 to 5 categories. For passangers and mails, the transportation fulfillment can be seen in the town box, for example Passangers last month: 173 max 371.Ĭargo requirements are not defined for individual cargo types, but for cargo categories. The growth will be completely stopped when insufficient amount of limited cargo types (usually passangers and mails) are transported from the city (generated by the city buildings), limiting its growth when the infrastructure is not maintained. If there are no nearby industry accepting that cargo type, it needs to be funded. Cargo needs to be provided to a station near the town which accepts the required cargo type. If there is more cargo than necessary, it is stockpiled for later use. Its growth rate is calculated (non linearly) on the basis of the degree of achievement for cargo requirements. The script only triggers growth in the towns which are already exchanging passengers. It is born as a combination of keoz's Renewed City Growth GS and Sylf's City Growth Limiter GS. The script supports any Industry NewGRF set. ) and sustained transportation of passangers and mails. RVG is a Game Script that manages towns growth in a new and balanced way, making growth depend on varied cargo delivery (passengers, food, goods.
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